KARANTIIN Build 3


KARANTIIN Build 3 – "The Open World & Biggest Update So Far"

  • Profanity removal - 90%
  • Improved Level “The Beginning” – Expanded encounters and added more quests to enrich the early-game experience before entering the open world.
  • Currency System Update – Currency is now handled separately from inventory items, freeing up inventory slots for actual gear and resources.
  • Melee Hitboxes – You no longer need pinpoint aim to land a hit. Melee swings are now more forgiving, allowing you to connect blows without having the cursor directly on the enemy.
  • Decreased Open World Loading Time – Optimized level streaming and asset handling to significantly reduce loading times when entering large areas.
  • Melee Damage Stuns Bots – Melee hits temporarily disable enemy attacks, improving survivability in close quarters.
  • Environment-to-Interior Sound Swap – Entering buildings now triggers a seamless transition from exterior ambience to interior soundscapes, making indoor spaces feel more immersive and isolated.
  • Idle Horde Movement – Enemies now patrol and roam instead of remaining static, improving immersion and encounter variety.
  • Headshot Balance Mechanic — headshots now deal double damage relative to enemy health instead of guaranteeing instant kills.
  • Soviet Weapon Optimization – Rebalanced multiple pistols for improved handling and damage consistency. Converted the AK-74U to use SMG ammunition, enhancing its close-quarters performance and control.
  • New Melee Weapon: Pan – Added a simple melee weapon to make picking up random items more useful in early gameplay.
  • Fists Update – Fixed draw/hide logic so holding the key no longer loops animations endlessly. - 50%
  • Grenade System Overhaul – Reworked grenade behavior for a more immersive experience. Explosions now feel more impactful, with improved VFX and feedback. Walls, props, and environmental details correctly block damage, making positioning and cover meaningful.
  • NPC Trader – Added NPC traders who interact through dialogue and can provide special items based on their type, such as medical supplies, weapons, or other resources.
  • Weapon Inventory Overhaul – Added detailed inventory descriptions for all weapons, now highlighting their unique features, damage, and fire rate (RPM). Each weapon in the inventory is clearer, more informative, and feels distinct at a glance.
  • Minimap Added – A compact minimap is now available in the Open World, showing important characters, traders, quests, and nearby structures for faster navigation.
  • Breakable Barricades – Certain doorways are now blocked by destructible barricades. Breaking them opens new paths for both the player and AI.
  • Enemy Deactivator – Added a system that automatically disables enemies when the player is far away and reactivates them when approached, drastically improving performance in large open-world areas. Framerate now jumps from 59 FPS to 155 FPS in heavily populated zones.
  • Open World & Buildings – After three years of development, the first playable open world is now available. Buildings are fully enterable and exist directly within the open world, without separate interior spaces or transitions.

Files

KARANTIIN build 3 1.8 GB
18 hours ago

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