Cool gameplay, really well done editing. Sorry about the v2.7 bugs (infinite health and the shop bugged in hospital that causes the icons to mess up) Don't worry the melee is actually fixed in the next release and I also think I fixed the infinite health bug few months back. What was happening with the melee in early versions is that the crosshair has to be on the target to work, now I added a special hitbox that allows players to damage enemies even if the crosshair is not on the enemy model itself. At start I saw that you enjoyed it, at the end it was meant to get extremely hard just so I can watch you guys get killed, mhkm I mean for testing purposes.
So you made a game jus to watch your pawns die over and over again, LMAO. Thats diabolical. I definitely enjoyed your game;; if I said anything bad about it in the video, it was out of rage. Your game was awesome. Please let me know when or if you're working on a new version or game. I love to help. I do VO and character Design also so let me know.
Basically the demo levels were there just to test the game itself and its functions and also to see people die, that's mostly to balance the AI, if you ever watch any of my own gameplay videos you will understand that I don't play this game the same way as others.
This winter, so you guys can enjoy. I chose winter because I know its impossible to enjoy a game when its warm outside. And its even more impossible to make a game when its warm outside.
I kind of ate a too big of a chunk, that means when you create something but go in too big it kind of gets slow. My main problem is currently with the new version 3. That has open world aspects, when I dropped out a lot of updates it was because of minor small game changing things, but now I have to work on the open world. At some point I closed the demo for download just because people rated it based of old versions. At some point I will add extra download to the main website that is more like a alpha testing download so anyone who actually wants to play it can, but should not leave a rating. It's my baby and I won't kill of a years of sweat just because things get hard. KARANTIIN itself is like a town that will never get finished but will always get updates just because I am creating a game I would play, takings ideas from a lot of different games I like.
Greetings, Can you please give any little info on when can we expect the next update? The latest DevLog on this page is dated Feb 19 2023, that is more than a year ago. Not to put you under any pressure, just curious if the project still alive?
What year will the game be finished? Or, when will another download link be available? From the pictures and description, the game looks awesome! As a solo dev making the game, you've done some great work you should be proud of. Looking forward to future updates and the progress to come.
That's a good question, yes there will be a new download for the next update and for free ofc. I don't think it will ever be finished the way some other games can be finished, as this is a huge project for me I think I will just keep adding content as time goes on. Any other game I would have made would have a finish date, but for a fps (favorite genre) there would not.
Totally understandable. I have a couple other questions if you're okay with answering them. I'm really interested in your game from what I've seen on the Itch.io page. Please note that I'm just some internet nobody who's curious.
Questions: - Where can I find an "Update Report" section where I can see the content changes? Additions, removals, buffs, nerfs, etc. - Will the game stay as a "Free to Download; Free to Play", or will it eventually have a paywall of x-amount of USD? - Will you eventually be looking to hire a team to help with the development? - From what I've seen, the game looks to have an S.T.A.L.K.E.R. atmosphere of sorts. Is that the world you're going for? And if not, what is the world you're going for? - Can you include a "Minimum Spec Requirements" along with a "Recommended Spec Requirements" section on the main game page? I run games on a "less-than-optimal" laptop, so knowing if I can run the game in the first place would be awesome; along with being beneficial to other users who may want to play too. - Could the "Spec Reqs" include Ram, CPU, GPU, Storage, etc.; Things you'd find on a game posted to Steam? - When will the next update be, roughly?
And not so much a question but FPS games are also one of, if not the favorite genre of mine as well. You can do a lot with the genre as long as it's implemented well.
As always, though, good luck with the development!
EDIT: I looked back and saw you had "somewhat" (for lack of a better terminology) of a Spec Req list. However, it's on the vague side of things... Can you change or update it so it's at the bottom of the page, but also just above where the DOWNLOAD button would be?
It's cool. I am always willing to give any information i can provide. 1) https://karantiin.itch.io/karantiin/devlog 2) I have few ideas that are in my mind to make this free to play. I do have a steam page for it, but I have not activated it. 3) If I decide to make this game free then no, if I decide a price then yes. 4) I have played a ton of games, so from every good game there will be some elements from that I like. Overall I am designing a game that I would like to play. And you are right I really do love Stalker GAMMA. 5) At the current state this game is kind of playable even for intel HD card's, but that will change because how many newer components my main core pc has, so it will be harder to test it. I will only be able to see how it runs on other people pc's while they record the gameplay. But reality is that in order to make this game at the next update to be considered playable you will need a beefier PC because developing this on a potato was easy. I knew that when my potato could run this a lot people could. But now I have RTX and testing will be a lot harder. But remember the fact that a gameplay itself needs the CPU for scripts and stuff, the GPU is mainly for graphics. 6) Yes, for steam these things are mandatory, so I will actually test this game of different PCs myself to find the middle point. I will simply put the game on a USB and transfer it around with me. 7) It is a hard question to answer and it is the main question people ask me. So it kind of tells me that people are looking for some more and its awesome. But overall life itself is what keeps stopping the progress, as developing a game is hard task mentally and physically. So I usually develop this when I want to, otherwise it can mentally drain me.
I also do love FPS, mainly single player ones, because of HAX around the online community. I will make a new one whenever the new version is released. I also think it will be needed. Thank you.
Thank you for taking the time to reply to everything! I've never made a game before, but from what I've heard and seen it can take a lot of work, so don't rush yourself. If you rush art, the finished product will reflect that. I like the S.T.A.L.K.E.R. feel you've got going on! So far, everything presentation-wise looks good, and you're right about the "update dilemma." I'm speaking for myself but looking at your game, if you add more things here and there it will only get better. I don't have any other questions at this time, but once a new download button is available, and I've upgraded from the potato I'm running now, I'll be sure to check out your game!
Wishing you the best of luck in your endeavors, RedCopperWire :D
Edit: Just after pressing the "post reply" button, I thought of something. Do you have a Discord server, where people can talk and discuss your game? It could help build the game's community, and you can interact with them and get feedback about things. Might be a good idea, might not; up to you. B)
Currently the alpha 2 testing is done. Alpha 3 will be with updated content, i allowed downloads just to get people help me to hunt for bugs so i don't have to search them myself, it was a major success because i watched a lot of them. Overall what happened is that people started to rate the game, which is not ideal for a alpha game that was updated frequently. Well you could wait for alpha 3, and a video on youtube would get your attention when its done and free to download again.
Very solid concept, as well as a great game in general so far. Loved the visual presentation, the story (even though at the moment there's not too much), and the gunplay wasn't too bad. This was also a good take on the inventory management system. Only proper recommendation is some voice acting along with the subtitles.
It once did, but a lot of people had problems with this so I turned it off for alpha. Also it doesn't make it better that I don't have a decent controller myself and not much of a controller person.
Took me a while but I finally got to play the game it was definitely an experience I'll give it a 9.8 Out of 10 Here's my video for the full gameplay thanks
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Cool gameplay, really well done editing. Sorry about the v2.7 bugs (infinite health and the shop bugged in hospital that causes the icons to mess up)
Don't worry the melee is actually fixed in the next release and I also think I fixed the infinite health bug few months back. What was happening with the melee in early versions is that the crosshair has to be on the target to work, now I added a special hitbox that allows players to damage enemies even if the crosshair is not on the enemy model itself. At start I saw that you enjoyed it, at the end it was meant to get extremely hard just so I can watch you guys get killed, mhkm I mean for testing purposes.
So you made a game jus to watch your pawns die over and over again, LMAO. Thats diabolical. I definitely enjoyed your game;; if I said anything bad about it in the video, it was out of rage. Your game was awesome. Please let me know when or if you're working on a new version or game. I love to help. I do VO and character Design also so let me know.
Basically the demo levels were there just to test the game itself and its functions and also to see people die, that's mostly to balance the AI, if you ever watch any of my own gameplay videos you will understand that I don't play this game the same way as others.
where do i download it??
They've said that download won't be able until version 3.0 comes out
Looking forward to play version 3.0! Still waiting for the update.
Yeeesssss, me too! Can't wait!! i check this page regularly...
This winter, so you guys can enjoy. I chose winter because I know its impossible to enjoy a game when its warm outside. And its even more impossible to make a game when its warm outside.
LETS GO
can't wait for the next part :)
i was hoping it wasn't dead bcs last update was 03/2023 in dev logs
I kind of ate a too big of a chunk, that means when you create something but go in too big it kind of gets slow. My main problem is currently with the new version 3. That has open world aspects, when I dropped out a lot of updates it was because of minor small game changing things, but now I have to work on the open world. At some point I closed the demo for download just because people rated it based of old versions.
At some point I will add extra download to the main website that is more like a alpha testing download so anyone who actually wants to play it can, but should not leave a rating. It's my baby and I won't kill of a years of sweat just because things get hard. KARANTIIN itself is like a town that will never get finished but will always get updates just because I am creating a game I would play, takings ideas from a lot of different games I like.
every time i try to download it it says something about the build. do u know how to fix it?
The downloads are currently turned off until version 3.0
oh thanks
Greetings,
Can you please give any little info on when can we expect the next update? The latest DevLog on this page is dated Feb 19 2023, that is more than a year ago. Not to put you under any pressure, just curious if the project still alive?
Yes, it is alive. It's good to hear that someone is reading the dev logs!
Best game ever downloaded in itch io
I was one of the lucky persons who can play the alpha and its a great game. Hope i can play Alpha 3 demo too.
Waiting for that day! Keep going
Thank you!
What year will the game be finished? Or, when will another download link be available? From the pictures and description, the game looks awesome! As a solo dev making the game, you've done some great work you should be proud of. Looking forward to future updates and the progress to come.
That's a good question, yes there will be a new download for the next update and for free ofc.
I don't think it will ever be finished the way some other games can be finished, as this is a huge project for me I think I will just keep adding content as time goes on. Any other game I would have made would have a finish date, but for a fps (favorite genre) there would not.
Totally understandable. I have a couple other questions if you're okay with answering them. I'm really interested in your game from what I've seen on the Itch.io page. Please note that I'm just some internet nobody who's curious.
Questions:
- Where can I find an "Update Report" section where I can see the content changes? Additions, removals, buffs, nerfs, etc.
- Will the game stay as a "Free to Download; Free to Play", or will it eventually have a paywall of x-amount of USD?
- Will you eventually be looking to hire a team to help with the development?
- From what I've seen, the game looks to have an S.T.A.L.K.E.R. atmosphere of sorts. Is that the world you're going for? And if not, what is the world you're going for?
- Can you include a "Minimum Spec Requirements" along with a "Recommended Spec Requirements" section on the main game page? I run games on a "less-than-optimal" laptop, so knowing if I can run the game in the first place would be awesome; along with being beneficial to other users who may want to play too.
- Could the "Spec Reqs" include Ram, CPU, GPU, Storage, etc.; Things you'd find on a game posted to Steam?
- When will the next update be, roughly?
And not so much a question but FPS games are also one of, if not the favorite genre of mine as well. You can do a lot with the genre as long as it's implemented well.
As always, though, good luck with the development!
EDIT: I looked back and saw you had "somewhat" (for lack of a better terminology) of a Spec Req list. However, it's on the vague side of things... Can you change or update it so it's at the bottom of the page, but also just above where the DOWNLOAD button would be?
Thanks again, and GL with development.
It's cool. I am always willing to give any information i can provide.
1) https://karantiin.itch.io/karantiin/devlog
2) I have few ideas that are in my mind to make this free to play. I do have a steam page for it, but I have not activated it.
3) If I decide to make this game free then no, if I decide a price then yes.
4) I have played a ton of games, so from every good game there will be some elements from that I like. Overall I am designing a game that I would like to play. And you are right I really do love Stalker GAMMA.
5) At the current state this game is kind of playable even for intel HD card's, but that will change because how many newer components my main core pc has, so it will be harder to test it. I will only be able to see how it runs on other people pc's while they record the gameplay. But reality is that in order to make this game at the next update to be considered playable you will need a beefier PC because developing this on a potato was easy. I knew that when my potato could run this a lot people could. But now I have RTX and testing will be a lot harder.
But remember the fact that a gameplay itself needs the CPU for scripts and stuff, the GPU is mainly for graphics.
6) Yes, for steam these things are mandatory, so I will actually test this game of different PCs myself to find the middle point. I will simply put the game on a USB and transfer it around with me.
7) It is a hard question to answer and it is the main question people ask me. So it kind of tells me that people are looking for some more and its awesome. But overall life itself is what keeps stopping the progress, as developing a game is hard task mentally and physically. So I usually develop this when I want to, otherwise it can mentally drain me.
I also do love FPS, mainly single player ones, because of HAX around the online community.
I will make a new one whenever the new version is released. I also think it will be needed.
Thank you.
Thank you for taking the time to reply to everything! I've never made a game before, but from what I've heard and seen it can take a lot of work, so don't rush yourself. If you rush art, the finished product will reflect that. I like the S.T.A.L.K.E.R. feel you've got going on! So far, everything presentation-wise looks good, and you're right about the "update dilemma." I'm speaking for myself but looking at your game, if you add more things here and there it will only get better. I don't have any other questions at this time, but once a new download button is available, and I've upgraded from the potato I'm running now, I'll be sure to check out your game!
Wishing you the best of luck in your endeavors,
RedCopperWire :D
Edit: Just after pressing the "post reply" button, I thought of something. Do you have a Discord server, where people can talk and discuss your game? It could help build the game's community, and you can interact with them and get feedback about things. Might be a good idea, might not; up to you. B)
Yes, the discord is in the description.
y isnt there a download rn
Currently the alpha 2 testing is done, i removed the link because people started to rate the game based on old versions.
oh, well can u add it back soon, i really wanna play it
well you can join the discord, then you'd be the first to know when i upload it. karantiin.com
i can't download the game the download button isn't there?
Currently the alpha 2 testing is done. Alpha 3 will be with updated content, i allowed downloads just to get people help me to hunt for bugs so i don't have to search them myself, it was a major success because i watched a lot of them. Overall what happened is that people started to rate the game, which is not ideal for a alpha game that was updated frequently. Well you could wait for alpha 3, and a video on youtube would get your attention when its done and free to download again.
Very solid concept, as well as a great game in general so far. Loved the visual presentation, the story (even though at the moment there's not too much), and the gunplay wasn't too bad. This was also a good take on the inventory management system. Only proper recommendation is some voice acting along with the subtitles.
does this game support controller?
It once did, but a lot of people had problems with this so I turned it off for alpha.
Also it doesn't make it better that I don't have a decent controller myself and not much of a controller person.
really liked this game! very good atmosphere and gameplay mechanics, loved the visual and aural style too. excited to see where it goes from here!
here is my gameplay of it :)
Took me a while but I finally got to play the game it was definitely an experience I'll give it a 9.8 Out of 10 Here's my video for the full gameplay thanks
Thank you for playing!
Thank you for playing!